As Wall Street punishes software stocks over AI concerns, Canva gets more acquisitive


From left, MangoAI’s Nirmal Govind, Canva Co-Founder and Chief Operating Officer Cliff Obrecht and MangoAI’s Vinith Misra.

Canva

Software stocks have been hammered in recent weeks as investors worry about threats from artificial intelligence. In the startup world, Canva has been among the highest fliers due to its popularity with designers, but that market is showing vulnerability, with larger rival Adobe down 30% so far this year.

As Canva reckons with dramatic changes in the market, the design software vendor is getting acquisitive. The company said Monday that it’s purchased two startups — Cavalry and MangoAI — that stand to help it challenge Adobe.

Cavalry, a four-person startup, sells subscriptions to software for creating two-dimensional animations. MangoAI is a stealth-mode company, whose technology can be used for creating short videos for advertising. Terms of the deals weren’t disclosed.

Cameron Adams, Canva’s co-founder and product chief, told CNBC that customers have been asking what the company can offer in motion graphics. Cavalry, which Canva has used for its own projects, has gained attention among designers on social media as an alternative to Adobe’s After Effects for some work.

Canva will continue to operate Cavalry for people to use and buy independently, while also incorporating the animation technology into the core Canva product and the Affinity application for professional designers. Canva bought Affinity in 2024 and made it free in October.

Amazon, ByteDance, Google, and OpenAI all have employees that are paying customers, according to Cavalry’s website.

Canva plans to incorporate MangoAI into the Canva Grow advertisement generator, which is available through its business tier at $250 per person per year. The MangoAI technology is able to track video performance and make recommendations.

“There’s a whole bunch that goes into creating the right video,” Adams said. That includes “being able to cut stuff down, being able to repurpose content from other campaigns and put it together, being able to take a great call to action that happens at the end of one video and then append it to the hook that happens in another video,” he said.

“Analyzing all of that across your campaigns is the full vision of Canva Grow, and Mango will help enable that,” Adams added.

Canva said it ended 2025 with over $4 billion in annualized revenue, up 36% from a year prior. Adobe reported $6.2 billion in revenue for the November quarter, up 10%. Adobe’s market capitalization stood at $101 billion on Monday, while Canva said in August that it had been valued at $42 billion in a secondary share sale, before the recent plunge in software stocks.

Adams said Canva has seen instances of people directing generative AI models to create content such as slide presentations and social media posts. But AI can’t do everything, he said.

“AI is great at getting you to 80%,” Adams said. “That last 20% where you’re confident that you can push this piece of content out and truly represent your brand and speak to your audience and achieve the goals that you want to achieve is vital to have, and that last 20% is really tricky to do.”

Canva, which now has over 5,000 employees, is not currently raising a new funding round, Adams said.

“Our revenue growth has not stopped, our user growth has not stopped, and the quality of our product is getting better and better with the inclusion of AI,” he said.

WATCH: Investors are paying less and less for software earnings these days, says Jim Cramer

As Wall Street punishes software stocks over AI concerns, Canva gets more acquisitive


Microsoft Xbox chief Phil Spencer retires, replaced by AI executive Asha Sharma


Microsoft’s head of gaming, Phil Spencer, is leaving the software maker following a 38-year tenure, as the company’s Xbox business faces increased challenges.

“Last year, Phil Spencer made the decision to retire from the company, and since then we’ve been talking about succession planning,” Microsoft CEO Satya Nadella wrote in a memo to employees that was published on Friday. “I want to thank Phil for his extraordinary leadership and partnership.”

Spencer’s exit follows the departures of business development chief Chris Young and GitHub CEO Thomas Dohmke in 2025. Charlie Bell, who had been Microsoft’s most high-ranking security leader, switched to an individual contributor role earlier this month.

Revenue from video games at Microsoft declined about 10% in the December quarter from a year earlier, a steeper drop than the company expected, while total revenue grew nearly 17%. Microsoft announced an unspecified impairment charge in its gaming business in January.

The company made a $75 billion bet to expand its games business with the 2023 acquisition of Activision Blizzard, and it released Call of Duty titles as a cloud service. But current generation Xbox consoles haven’t been as popular as Sony’s PlayStation or Nintendo’s Switch, and Microsoft has shuttered studios working on new games.

Nadella said in the memo that Spencer, who took charge of Xbox in 2014 after running the company’s gaming studios, nearly tripled Microsoft’s gaming business, in part through acquisitions like Activision Blizzard. Spencer also pushed for Microsoft to take over Minecraft developer Mojang.

“Over 38 years at Microsoft, including 12 years leading Gaming, Phil helped transform what we do and how we do it,” Nadella wrote.

After Nadella became CEO in 2014, Sony was selling more consoles than Microsoft, and investors had floated the idea of spinning out consumer assets such as Xbox. Analyst Rick Sherlund of Nomura estimated that the division could lose more than $1 billion for the year.

“The question is, do we go forward with Xbox?” Spencer said in a 2020 interview with gaming website Shacknews. Spencer said he persuaded Nadella to bring hardware, software and game-development groups into one organization.

Asha Sharma, who joined Microsoft in 2024 from Instacart, will take over for Spencer, becoming CEO of gaming and reporting to Nadella. Until now, she has been president of product in Microsoft’s Core AI business, which former Meta executive Jay Parikh runs. Before arriving at Instacart in 2021 and serving as operating chief, Sharma spent four years as a vice president of product and engineering at Meta and two years in marketing at Microsoft.

“We will recommit to our core Xbox fans and players, those who have invested with us for the past 25 years, and to the developers who build the expansive universes and experiences that are embraced by players across the world,” Sharma wrote in a message to Microsoft’s gaming employees.

She has worked on artificial intelligence products such as the Foundry for incorporating AI models into third-party applications.

“As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop,” Sharma wrote. “Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.” 

Sharma said Microsoft will renew its commitment to console gaming. Microsoft’s original Xbox came out in 2001.

Matt Booty, head of Microsoft’s gaming studios, will report to Sharma as executive vice president and chief content officer.

“Together, Asha and Matt have the right combination of consumer product leadership and gaming depth to push our platform innovation and content pipeline forward,” Nadella wrote.

Sarah Bond, president and operating chief of the Xbox unit, will leave Microsoft.

“I’ve had the privilege of spending time with Asha over the last few weeks as we’ve planned for this transition, and I’ve seen firsthand her deep commitment to our players, developers, and brand,” Bond told Xbox employees in a message she also posted to LinkedIn. “She brings deep technology and commerce experience, along with a strong track record of building and scaling platforms that the world uses. Xbox deserves this.”

Bond and Spencer both said they will advise Sharma on the transition.

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