A Pro purchase – but not for long (Sony Interactive Entertainment)
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All PS5 consoles should be £90 more expensive from today, but you can still pick up a console for much cheaper at certain retailers.
The most expensive console generation just became even more costly following a £90 price hike across all PlayStation 5 consoles, but not everyone is following Sony’s rules. Or at least not yet.
The increase officially came into effect on Thursday, April 2, bumping up the price of the PlayStation 5 Digital Edition to £519.99, the PlayStation 5 slim with a disc drive to £569.99, and the PS5 Pro to a whopping £789.99. Additionally, the PS Portal went up by £20 to £219.99.
While this increase has been rolled out on PlayStation Direct, other UK retailers, beyond Sony’s remit, are yet to put up their prices.
Over on Argos and Smyths, you can still pick up PlayStation 5 consoles at their cheaper price, from before the increase. This means you can buy the digital edition for £429.99, the PlayStation 5 slim for £479.99, the PS5 Pro for £699.99, and the PS Portal for £199.99.
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On Smyths, the PS5 Pro is discounted by £10, bringing it down to £689.99. Additionally, the retailer is selling bundles for the other systems, including a PlayStation 5 slim disc console with Marvel’s Spider-Man 2 or Astro Bot for £519.99 (the same price the system alone is meant to be following the price hike).
However, the cheapest place to buy the PlayStation 5 digital edition or the standard console on their own is EE.co.uk, which is selling them slightly below the average, at £419 and £465, respectively. Although you will need an account for that.
Over on Amazon (at time of writing), the price increase has come into effect on the standard disc console, but not the digital edition – so it might be connected to their current stock allocation. As such, if you’re interested in buying one, you’re better off acting fast.
Other retailers like John Lewis and Currys are also yet to bump up the price. You can find a list of the best deals at UK retailers below.
Best PS5 digital edition prices
Best PS5 standard edition prices
Best PS5 Pro prices
Best PS Portal prices
Marvel’s Wolverine is Sony’s next major title (Sony Interactive Entertainment)
How expensive is too expensive? (Credits: Getty Images)
The Tuesday letters page argues that gaming is still great value for money, as one reader thinks Bethesda should stick to making TV shows.
Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Trust issues Last gen I would’ve taken it for granted that Sony know what they’re doing, as a general of thumb and definitely when it comes to something like not charging too much for the PlayStation 6. But at the moment… I just don’t have the level of faith in them anymore.
Apart from anything, the PS5 Pro, and its recent price rise, shows that they’ve gone off the deep end when it comes to prices. Now, the PS5 Pro is supposed to be a high-end machine (even though I’m not sure that’s a particularly good idea) but would that stop them from trying to charge as much as they can for the PlayStation 6? I’m not so sure.
The PlayStation 6 may not be more expensive than a PS5 Pro but that’s about all I’d be willing to bet on. The whole world of console gaming has got too expensive but if there’s one company that’s going to dial that back I wouldn’t bet on it being Sony, especially since they’re doing so well at the moment and obviously feel unstoppable. Franky
Strange decision Like the other reader said, it’s strange to see so many detailed Nintendo leaks, but given the sources you can’t really argue against it at the moment. I’m also all for a new Star Fox game but it seems another strange priority, in a string of strange priorities for the Switch 2.
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Why is there Star Fox and Pikmin confirmed for the new Mario movie but not Metroid or F-Zero? They’re both much older sci-fi franchises for Nintendo and technically Metroid has crossed over with Mario before in Super Mario RPG! And by the time the movie would’ve been planned, they would’ve had no idea Metroid Prime 4 would be a flop, so it’s a real puzzler.
It could just be a surprise but at this point I think there’d be more people that would recognise Samus Aran rather than Fox McCloud, maybe even Pikmin too. Not for the first time I hope Nintendo know what they’re doing, because despite what some people think, they’re not always right. Cordon PS: Maybe the reason Nintendo hasn’t announce a new Animal Crossing is because they knew Pokémon Pokopia was covering similar ground. Although they can’t have know it’d review quite as well as it did.
Hidden talents Just seen the latest figures for how well the Fallout TV show has done in its second season and I have wonder if I’m the only one that doesn’t get it? The show is fine, I’m not saying it’s bad, but to me it doesn’t stand out in any particular way. I’ve watched all the episodes and didn’t regret the time I spent on them but, then again, if I had never seen it I would feel I was ever missing out.
It just seems such a weird thing to be so popular. But then I suppose being middle of the road and inoffensive is probably the secret to success for most things. So… well done Bethesda, I guess?
The fact that they still haven’t managed to release so much as a remaster since the first season blew up is kind of hilarious though. They’re so slow and out of touch it’s kind of funny. I really think that Bethesda might be a lot better at making TV shows than they are games. They’re definitely a lot quicker at it. Lamar
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Lively comments Not complaining but genuinely interested as to the reasons why the site doesn’t have a comments section for articles.
I assume revenue is generated by advertising, so impressions, hovers, CTR?
I read this article and was tickled by how intentionally provocative it was. My guess was you published it because it was prime material to generate engagement. When I scrolled down and saw no comment section, I was at a loss. Perhaps posted because it made you all laugh?
Would you not get so much more traffic by letting readers respond and then refreshing the page, looking for replies? Nick Jacobs
GC: All our articles have comments sections, including that one. If you can’t see them it’s probably because you’re using an adblocker or similar plug-in. Please don’t do that.
Limited preview I saw a few different websites/journos had a preview with Saros last week. Was hoping you did too and I’ve been waiting for an article on it from you. Was that the case or are you due a preview before it’s out in a month’s time? Lizardpudlian
GC: We’re afraid not. Sony does very little in the way of press nowadays and there were only two or three UK sites that got to see Saros. That didn’t include us, Eurogamer, or many others. It’s still one of our most anticipated games of the year though.
Helpful progress In response to John’s query yesterday about exploration in Minishoot’ Adventures, the next dungeon should be marked on the overworld map (even if you haven’t collected the specific map fragment for that area). Fairly early on, you can rescue a character who returns to your home base and will mark all the places of interest on collected map fragments. There’s another character in your home base – again accessible reasonably early on – who sells a compass that shows on the map when a location has been fully completed.
With those, it should be a little more straightforward to pick up the game after a break and identify where you’ve been and where you’re supposed to go next.
Navigation can be confusing, but you earn an upgrade around the mid-game that makes traversing the map much easier (there’s also an item you can obtain that grants fast travel back to your base). The biggest thing I felt was missing was dungeon maps, particularly when going back to find all the collectables. But none of the dungeons is so sprawling that it becomes anything more than a minor gripe.
I hope you reach a point where the upgrades let you enjoy the game a bit more, because there’s a lot to like! Needlemouse91
Helpful character There is some help for John in Minishoot’ Adventures. There’s a ship/robot/guy (whatever your species is) that you can find who takes up residence in the hub village.
It’ll update your map for you and indicate places where there’s still something to nab and put ticks on caves and whatnot that you’ve rinsed clean. I’ve been using this to grab additional upgrades to make life easier for myself. I think I’m in the final dungeon now and around 60% completion, so I could probably stand to go treasure hunting for a bit before finishing. EuclidianBoxes
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Entertainment per pound Managed to snag a second-hand PS5 Pro disc edition for £480 just a few days before the price increase was announced. Considering I brought my PS5 Slim disc edition over a year ago for £300 I reckon if I sell it I’ll probably get more than I paid. I also managed to sell a few graphics cards a few years back. I got about 50% more than I paid when they rocketed.
All in all, it’s been a cheap decade of gaming for me compared to when I was a kid buying N64s, Saturns, and the like. I think people forget that there is always resale value in anything you buy – physical anyway – and while I’m glad I’m in a position where I can afford to splurge now and again. and I haven’t been hit by the recent increases. it’s always worth remembering that for the entertainment I get out of my gaming, compared to buying a coffee or going out for a day it’s relatively cheap per hour.
I bought Resident Evil the other day for £58, played around 36 hours and then sold for £40, that’s less than 50p an hour for that experience. Obviously, prices going up years after the generation is crazy and I’m not saying there is anything good about that, but with a little bit of savvy shopping I honestly think gaming is pretty cheap nowadays. P B
Inbox also-rans Just beat Resident Evil Requiem and I have to agree that the last couple of hours are definitely the worst. The final boss is terrible and makes no sense, and neither does why Grace is important – especially as it seems to contradict what happened at the beginning of the movie. Great game but it feels like Capcom were force to rush the ending for some reason. Golem
Never mind a new 3D Mario, why have we still not got a follow-up to Sonic Frontiers? Even if you didn’t love it, I thought it was universally acknowledged as the best 3D game? I would’ve expect a quick sequel not a long wait like this. Leestonair
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The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
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MORE: Games Inbox: Is there really going to be a Zelda: Ocarina Of Time remake?
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Resident Evil Requiem – will Mercenaries be added later? (Capcom)
The Thursday letters page wonders when Pokémon Red and Blue will be remade in 3D, as one reader looks forward to Crimson Desert.
Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Mercenary thoughts I wonder why Capcom hasn’t said anything about The Mercenaries yet? Maybe they don’t want people to put off buying the game at launch but personally I’d feel a lot more confident about buying it if they did announce it.
I’m glad to see Resident Evil Requiem doing so well though and will definitely get it at some point this year. I’m also on board with a new Resident Evil 1 remake, as it’s always been inevitable. But you’ve got to wonder what Capcom is going to do after that?
Even if they remake Resident Evil 5 and 6, which I would advise against, they’re still on the verge of running out of anything to remake. We can see that they like a new Resident Evil game coming out every year, or at least two years, so what takes the place of the remakes?
I only see two obvious options: remake obscure games like the Game Boy game or Outbreak or create a new sub-series. I would’ve made this Revelations, as I liked the focus on co-op, but I’m assuming they didn’t sell that well or we’d already have more.
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Maybe a series of prequels? If the main cast are getting old then maybe some stories of them as younger people? I don’t really understand what anyone in S.T.A.R.S. did before the zombie outbreak, so maybe they could explore that. Why did an ordinary city police force have such a highly trained team of special forces soldiers? Were they just giving out parking tickets before Resident Evil 1 happened? Cranston
Simple explanation I wonder how many cheering the death of Highguard (and all the job losses at the developer) have actually played the game? I played it and I thought it was good. Not mind-blowing or anything but something I enjoyed and which did have some good ideas.
Personally, I don’t think it failed for any reason than it looked and sounded kinda of generic. I really don’t think it was any more complicated than that. People getting upset about it being the mic drop at The Game Awards are the usual loud minority and I don’t think that affected anything.
It just took a bit of time and effort to get to know and appreciate, and I can totally understand that people don’t have much of the first to spare nowadays. Bernie
Second thoughts I completely support Sony’s idea not to release single-player games on the PC. Why they ever thought it would be a good idea I don’t know but, as most people have been saying all along, exclusives sell consoles. It’s why Nintendo is still in business, it’s why Xbox barely is, and it’s why everyone loved the PlayStation 4.
I’m genuinely surprised that they did a U-turn but I’m very glad that they’ve admitted the mistake. Assuming the rumours are true, I suppose, but I guess we’ll see.
It makes me wonder what else Sony might be having second thoughts on though. I imagine they took special note of Highguard’s failure but I wonder what the poor response to God Of War: Sons Of Sparta made them think? More first party games and less stuff farmed out to nobody developers?
I’d be feeling quite optimistic now, if it wasn’t for shutting down Bluepoint, which seems even more stupid given what we’re hearing now. Goldface
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Whatever annoucement I’ve got to say you are not exaggerating when you say companies are not putting an effort in anymore. Between Sony tweeting out Wolverine’s release date and whatever that Assassin’s Creed blog was supposed to be, things are being announced with all the enthusiasm of a bored office worker at 4.55pm on a Friday.
We’ve been hearing rumours about a Black Flag remake for years and all we get is a single picture that we’re not even sure is supposed to be there? And it’s not even a good picture, is what makes me laugh!
It’s pointless asking for E3 to come back but please, for pity’s sake, could publishers put some effort into pretending they want to be in the games making business? And by that I do not mean a super slick video were developers are reading things they’d never say in real-life off a board. Scooter
The remake dimension I have no problem with Pokémon FireRed and LeafGreen being re-released on Switch, although personally I haven’t bought them. I’m curious, though, as to when the inevitable will happen and Nintendo will remake one of the older games in 3D (no I Choose You, Pikachu! doesn’t count).
I imagine the only reason it hasn’t happened so far is that they’ve been mocked for their bad graphics and bugs. But at some point Red and Blue is going to be remade to look like Winds and Waves, or one of the Legends games. It worked for Resident Evil, after all. MonsterB
Unsatisfied customer RE: Gambon and buying a PlayStation 5. I think it depends, as most of the best games on PlayStation 5 were cross-gen. If you have played the likes of God Of War, The Last Of Us, and Spider-Man 2 already on the PlayStation 4, and really don’t want to play them again, then it would seem a little pointless.
Resident Evil Requiem may run fine on Switch 2 but the PlayStation 5 is going to be a superior experience. Price wise, if you look at second-hand, you could probably get a PlayStation 5 and a PlayStation Portal for the same price as the Switch 2.
Then there is the game prices. For a tenner(-ish) a month you’d have a huge library of games on PlayStation whereas Nintendo you’ll be coughing up £60 a time to play something new. I have to admit I’ve been very disappointed with my Switch 2 so far and I couldn’t recommend it at it’s current price with the games that have been released.
Hated Donkey Kong Bananza (sorry) and I’m surprised Nintendo would release a game with such frequent frame rate and camera issues. Zelda was well worth playing again but not for the £500+ I’ve spent on it so far. P B
Catch up In response to Gambon asking about buying a Switch 2, I’d say that it’s an easy choice to make if you’ve never owned a Switch.
You’ll have instant access to an incredible library of games like Super Mario Odyssey, Zelda: Breath Of The Wild and Tears Of The Kingdom, and a host of amazing indie titles like Into The Breach, Hades etc. that are great for playing handheld. drlowdon
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Better than fine Nice pick up on the Switch 2 version of Resident Evil Requiem. I’m sure it’s something that a lot of buyers were looking at. I remember the ‘impossible ports’ of the OG Switch, like The Witcher 3 and Doom (Eternal) and despite them being amazing technical achievements… well, they were pretty dire compared to their PlayStation 4/Xbox One counterparts.
I haven’t seen the latest Resident Evil running on Switch 2, but my young cousin has Cyberpunk 2077 on his and I have compared it to my playthrough on my PlayStation 5. It’s worth remembering that two things can be true with these ports; If you’re not a big gamer they are good enough and remarkable for a handheld, however they are downgrades across the board on the PlayStation 5 versions.
Even to untrained eyes they are noticeable and whether you can put up with that is only something the individual can answer. I’m reminded of PlayStation 2 ports of Xbox or GameCube titles back in the mid-2000s (Max Payne anyone?), they’re fine as long as someone doesn’t show you the other version, after which it’s tough to go back.
I guess the biggest question was always not whether the Switch 2 could run these games… but whether the consoles primary gamers would actually buy enough third party titles to make the efforts worthwhile? The legacy of the OG Switch is that Nintendo taught its users not to expect good third party ports, so those gamers probably picked up other formats in the intervening years leaving just those who played Nintendo exclusively ready to upgrade to the new machine.
Turning that around will be a slow process and news that third party titles are continuing to sell below publisher expectations is a worry. Marc
GC: Resident Evil Requiem on the Switch 2 seems to have sold well. It’s just difficult to tell, because a lot of people bought the trilogy bundle instead.
Inbox also-rans Will you be reviewing Crimson Desert? LoRd SiNn
GC: Yes. We’re also interested in reviewing crimson dessert. Red velvet cake is delish.
It is so weird to me to see people talk about having a pre-order and then worrying whether the game will be good or not. Why are you pre-ordering it then? Fome
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The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
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MORE: Games Inbox: When will the next Legend Of Zelda game be announced?
MORE: Games Inbox: Does Resident Evil Requiem live up to the hype?
A reader paints a grim picture of the end game for the video games industry, and how the current financial system is disincentivising innovation.
The video game industry is in crisis, and I don’t see a way out of it. In many ways it is a textbook example of what happens with any industry. As readers often point out, every company is in it for profit. This is a basic truism. But the important thing for any business is that it doesn’t end there. It is essential that to remain in competition and therefore profitable, a proportion of the profits realised must be thrown back into circulation, effectively to enable the company to grow.
Take DMA Design as an example. They started out as a small studio based in Scotland that produced a successful game called Lemmings. As with any company making goods (not, in other words, finance capital which makes profit through interest, or owners of land and intellectual property which make profit from renting them out), an initial investment (startup capital) is required for any idea to get off the ground.
DMA Design would have had a small amount of investment capital (perhaps from a bank or, as often is the case, from wealthy parents) used to purchase means of production (MP) such as computers, offices, and so forth and, crucially, to pay the wages of a labour force (LP or labour power) to make the game.
But the investment is only realised as profit if the game is sold at a sufficient price in sufficient numbers for a return on the investment to be made. In other words, to receive an amount of money that not only recovers the costs but to expand on the original investment. With the additional money now available, they can afford to scale up by purchasing additional MP, hiring more staff, and producing more ambitious games that take longer to make before a return through the sale of the game can be made.
Small companies like DMA Design may be profitable but they’re exceptionally vulnerable to changes in market conditions whereby an unsuccessful product or, as is often the case, changes in the economy that detrimentally impact profit margins make them ripe for acquisition. Even if successful, larger companies viewing them as competitors or wanting an easy way to expand their portfolio, perhaps through ownership of successful IP, have the resources to make a hostile takeover bid or offer enough money to entice the owners to sell.
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DMA Design is now known as Rockstar North, a subsidiary of Rockstar Games which in turn is owned by Take-Two Interactive. From video games that took thousands of dollars to make to ones such as GTA 6 which cost many millions and take years to make, the greater the level of investment, the more that is at stake, the larger the market needs to be for profits to be realised. This breeds conservatism. We all want GTA 6 to have vehicles that drive like those in Forza Horizon or gunplay like that in Destiny. Don’t count on it.
Competition does not in itself drive innovation. If anything, as we have seen with Sony’s race to produce the next Fortnite, it tends if anything to lead to conservatism. There is an apparent contradiction here. As we know of Nintendo’s history of (relative) failures, whenever they lose market share, they tend to produce new and innovative products to recover it. Their successes with the Wii and Switch are cases in point.
But rather than leading to more innovative products and cutting-edge software, as we are seeing with the Switch 2, success tends to breed complacency and conservatism. Nintendo is a market leader. By successfully competing against far larger firms, such as Sony and Microsoft, they have a formula that appears to work. So why change it?
In the case of Nintendo, rather than focus on what they do best – make cutting edge software based on innovations in console and controller design – they appear instead to be cashing in on the Switch’s success with more of the same. Worse for gamers, they appear to be shifting focus by cashing in on their brand and IP through movies, theme parks and so forth.
Instead of making what every gamer wants – Half-Life 3, Left4Dead 3, and Portal 3 – Valve, by comparison, have put all their resources into Steam and are seemingly doing well out of it. So why bother making Half-Life 3 if they can turn (more of) a profit with Steam? Or in the case of Nintendo, if they can make huge profits from movies, why bother with video games as it becomes increasingly difficult to make the equivalent profits from them?
These companies are ‘innovating’ but not in the ways that gamers would like them to.
Sony is a big company but not as big as Microsoft (Sony Interactive Entertainment)
What prompted me to write this piece is the excellent article by Adam Starkey that catalogued all of Microsoft and Sony’s recent acquisitions. This is set to continue. As we have seen with other media industries, there is a tendency towards concentration or monopolisation as the larger companies with vast resources able to withstand broader economic problems buy up competitors. From the perspective of gamers, this would not be such a bad thing if their aim was to inject money into them by supporting the development of software and thereby the labour force that makes it.
But in many instances, it makes economic sense to close the company down, thereby removing a competitor (or the prospect of another company purchasing them), and stripping them of whatever assets they can capitalise on. They may well be able to make a profit on some of that IP, just not as much as they can in the short term in other ways, especially if it increases shareholder value.
If Nintendo are the angel of the big three, it is because they are unable to compete on these terms. As video games are their primary source of income (for now), they need to turn profit on the consoles they make and through their IP, where they do have a competitive advantage, continue to make video games that people will want and can afford to purchase (at least in sufficient quantities to make a profit).
The source of what adds value to their IP, making it cutting edge, is their highly skilled and talented labour force. Unlike Sony and Microsoft, they cannot afford to lose them. If, however, they continue to shift focus towards monetising their IP through movies and such like, and are successful in these regards, they too may go the way of Sony, Microsoft and Valve and shift their focus entirely.
Their business model, which has proven so successful and in many ways is the linchpin of the whole industry, is vulnerable. Ultimately, they, with a market cap of approximately $75 billion, could go the way of their competitors and become ripe for acquisition too, perhaps by Microsoft (with a market cap of $3 trillion) or Disney.
Things are only going to get worse. The combination of tariffs and the rising prices of rare minerals, RAM chips and so forth, is a threat to the entire industry.
When life serves you lemon, Nintendo makes lemonade (Nintendo)
It is worth distinguishing here between the mass and rate of profit. To make themselves more competitive than rivals, larger companies can afford to lower their margins. To simplify things, if the cost of MP (machinery, plant, raw materials and so forth) and LP (the cost of employing labour) to produce 1,000 units is $1,000 dollars, it costs $1 per unit – the commodity such as Super Mario.
If each unit is sold on the market for $3, the mass of profit is $2,000 dollars for the 1,000 units sold with a rate of profit (not accounting for other costs such as taxation) three times the cost of production (MP and LP). By reducing the price of the commodity to $2, they still make a profit of $1,000 on 1,000 units sold. The more units that are sold, the easier it is to lower the margins to the point that only a fraction of profits are realised for every unit sold.
So, if 10,000,000 units of Super Mario are sold, even with a rate of profit at a tenth of the cost of production the mass of profits is still relatively high. In other words, larger companies can afford to lower their margins to fractions, thereby undercutting their competitors and still generate healthy profits.
The problem is that their competitors will sooner or later be forced to do the same, lowering margins to the point that any change in the economy, such as an exponential increase in the price of RAM chips affecting the whole industry, quickly turns profit making companies into loss making ones. While Microsoft has access to vast amounts of investment capital to weather such loses, smaller companies don’t. They either go under or get bought out by the larger ones, leading to further concentration. This is happening today.
It gets worse. Trillions of dollars are today being invested in AI (in the US) on the speculation that this will eventually enable companies to cull their labour force and thereby lower the costs of production (although gaining hegemony over China will be driving a lot of this investment). Not only does this create the immediate problem of rising costs of RAM chips and, unable to get a return on the vast investments, the likelihood of the AI bubble bursting, leading to a global depression, but even if ultimately integrated into the productive economy to reduce labour costs (assuming that is an incentive), another problem arises.
As more people are replaced by AI there are fewer consumers to purchase the goods, making it harder for companies making things to realise profits. It is an obvious point that the more naïve investor seems oblivious to, namely that to realise profit consumers with the wage capacity are needed. AI may eventually replace workers (up to a point), but it cannot replace consumers. This is one of the many contradictions that ultimately lead to the kinds of crisis we are now in.
Money has been unable to buy Xbox success (Microsoft)
Where does this leave the video game industry? To put it in colloquial terms, up the proverbial creek. While Japan has tighter regulations on acquisition than the US, which may afford some protection to Nintendo, without (further) state regulation and protection of their industries, it is hard to see how the industry in its current form can survive.
Small independent studios struggle enough as it is, but they are exceedingly vulnerable to any change in the economy that increases the cost of production or diminishes the capacity of consumers to purchase their games. Even those that remain profitable are vulnerable to acquisition through the further consolidation of big tech companies whose monopolies have far greater ramifications for society than they do the video game industry. But they too risk becoming victims of their own success as more people are thrown into poverty.
It is human labour that the economy ultimately relies on. More precisely, it relies on productive labour, the sort that makes things like video games. Finance capital does not produce anything. As with rentiers, it leaches on the productive economy. Profit ultimately relies on the sale of things produced by human labour and purchased through the wages they receive which, in the case of video games, needs to be above subsistence levels. In a cost-of-living crisis set only to get worse, something must give. The video game industry is a microcosm of a general crisis and perhaps one of its earlier victims.
I say all this as a wage earner able to afford the hotly anticipated Resident Evil Requiem. But I wonder for how long I will have a job or a wage sufficient to enable me to fund my hobby. Moreover, I wonder for how long there will be games like this or Super Mario when it is becoming harder to realise profit on such vast expenditures (or easier to make quick profits from financial investments and the renting of IP as platforms, such as Steam do).
Those produced for a fraction of the cost by so-called indie developers, which some see as a great white hope, are even more vulnerable to all the things that today make the headlines and is causing so much hardship and grief. Brace yourselves. Nobody is immune.
By reader Ciara
The games industry is not having a good generation (Metro)
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MORE: Why is Microsoft destroying the Xbox? – Reader’s Feature
With hints that both Sony and Microsoft are moving back to focus on single-player console exclusives, a reader is relieved at the idea they’re changing their approach.
It’s not been easy being a PlayStation fan this generation. We’ve had some great games – by the time you read this hopefully I’ll be playing Resident Evil Requiem – but not nearly enough of them have been from Sony. Naughty Dog still hasn’t made a new PlayStation 5 game yet and we’re six years into the console’s lifetime.
These complaints are not new, of course. After all, six years is plenty of time for people with much more insight than me to complain about Sony’s bizarre, self-defeating attitude. Although the story this week, of them managing to schedule betas for both their upcoming live service games at exactly the same time really did take the biscuit for me.
That takes a special level of laziness and indifference and while I don’t care, because I don’t like those sorts of games, it really does sum just how incompetent they’ve been this generation. And yet, to my surprise, there has also been some hope, with talk that Sony is pulling back from their PC support.
This wasn’t just some guy on Reddit but two of the most reliable and respected leakers in the business, so there’s every reason to think it’s true and that Sony is beginning to realise that it was shooting itself in the foot with PC ports, swapping short term games for the long-term health of their console business.
There was an open goal for Sony this gen, where Xbox was in absolute disarray and had no first party games that anyone cared about. Considering how good Sony had been in the PlayStation 4 era this was the chance to deliver a killing blow but instead they did the opposite and essentially started to copy Xbox. Because clearly a Switch port of Patapon and The Last Of Part 1 on PC is going to be the difference between financial success and failure.
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The money they make with multiformat releases is relatively miniscule but the amount they lose, in terms of undermining the whole purpose of consoles is enormous. But if these rumours are right they have finally realised what they’re doing is wrong and damaging. One can only hope they feel the same about live service games and that was in fact one of the other rumours this week, albeit from a leaker I’d never heard of before.
And then at the same time essentially the first thing the new boss of Xbox said, in reply to random Twitter fans, was a hint about bringing back exclusives. She didn’t say which ones, and I suspect she has no idea how hard that would be, but I think it’s very interesting that she recognises that it would be a good idea.
So all it’s taken is six years and suddenly the two big console manufacturers have realised that the status quo of the previous 40 years was in fact the best way to do things. What a complete waste of time, with a ridiculous business plan based on nothing but hope and vibes.
Running a console business isn’t hard. You make the console, you let other people make games for your console, but you also set the standard with your own games. First party games get to show off the technical abilities, they take advantage of the console manufacturer putting a lot of money into it, and they provide a specific, exclusive reason for people to buy the console over a rival’s.
It’s not rocket science. It’s also not anti-consumer or whatever other nonsense Microsoft has tried to say over the years (mostly driven by their CEO, I suspect, who constantly proves he knows nothing about games). You don’t like how Sony does business then go buy a PC, nobody’s stopping you.
That’s the way consoles have always worked and there’s never been a problem until now. (I also resent the idea of upgrade consoles like the PS5 Pro. The whole point of a console is everyone has exactly the same hardware).
So please, Sony and Microsoft, admit your mistake and go back to how things used to be. Innovation is needed in hardware and games but not in the way the industry works. That was all going fine until you messed it up for no reason, and now you have to try and put it back together again.
By reader Gollum
Exclusives maketh the console (Metro)
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MORE: Why is Microsoft destroying the Xbox? – Reader’s Feature
MORE: Sony has betrayed fans over Bluepoint and I’m selling my PS5 – Reader’s Feature
MORE: Playing Metal Gear Solid again after 28 years is a mix of good and bad – Reader’s Feature
Demon’s Souls was a great remake (Sony Interactive Entertainment)
The Friday letters page has some choice words to say about Sony’s handling of the PS5 generation, as one reader thinks Mario Kart Arcade is a bad game.
Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Wasted generation Just seen the news that Sony is shutting down Bluepoint Games and I’m appalled. That team put out nothing but top quality games and were specialists in remakes, which we’ve had more and more of recently, so you would’ve thought they’d be extra valuable to Sony right now.
Instead, we just see continued short-sighted, bone-headed decision making from Sony, who have been awful this whole generation. The PlayStation 5 has been a disaster and I’m not confident that Sony has any kind of plan to avoid permeant decline, all the while shutting down more and more developers. I definitely would be polishing up my CV if I worked at Bungie or Bend Studio.
The obsession with live service games, which clearly hasn’t ended at all, has been such a disaster. Not just in terms of failed games (remember, Concord cost $400 million!) but a whole wasted generation, where developers have had no time to make anything else, and are now being shut down before they have the chance anyway.
I detest Sony for how they’re handling all this, and I say that as someone that’s owned an original PlayStation console and everything else since. They shut down one of their best developers just so they could look good to their investors for five minutes and it’s obvious they’ll happily sacrifice more for the same reason. Cranston
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Pity the poor exec Thank goodness that Hermen Hulst, Head of Worldwide Studios at PlayStation from 2019-2024, is here to protect the company from ‘changing player behaviours’ and ‘rising development costs’ by shuttering one of their most renowned studios.
Absolutely nothing else he could’ve done since 2019, to give players the type of games they expect from PlayStation. Nope, we all wanted 12 live service games, from studios who specialise in single-player games, so it’s our fault for changing our minds…
PlayStation has been on the slide since they consolidated and moved their headquarters to the USA. They’ve lost almost all of the riskiness and playfulness that made them successful in the first place. Hope the Bluepoint employees bounce back quickly. Magnumstache
Never-ending Kratos I was really hoping that Santa Monica Studio would be working on a new IP or sci-fi game but it really doesn’t sound like that’s what’s going on. I loved the last two God Of War games but the story’s over and I have very little confidence that there’s a good plan for what happens next.
Cory Barlog said he didn’t make the Norse games a trilogy because he didn’t want to work on the same story for 15 years but here we are and it’s looking very much like he’s just going straight back to God Of War.
I know the next game is meant to be a spin-off but how different is it going to be really? Unless it’s a flight sim or something it’s just going to be more of the same and that’s a shame. Coolsbane
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Experimental reasoning It does make me laugh that Todd Howard has now publicly admitted that people find Starfield boring, but I’m sure he doesn’t really understand why. How someone of his supposed experience could have put out such a dull, badly made game I don’t know. He’s just lucky the Fallout TV show was a hit, as otherwise I think he would’ve fond himself out the door.
No one would love The Elder Scrolls 6 to be great more than me, but Bethesda is too high on its own supply nowadays and I really have much less confidence in them than I used to. He tries to paint Starfield as some big, risky experiment but all they do was take all the best bits out of Skyrim and replace it with nothing.
I’m not really sure what he’s on about with Fallout 76 either. It’s just a bog standard MMO cobbled together with left over bits from Fallout 4. It’s those two games that made me start to think less of Bethesda, not because they were risky ventures but because they were lazy cash grabs. Shortround
Kart it off I always wondered why Nintendo bothered with the Mario Kart arcade games. They weren’t very good, because they let Bandai Namco make them, and it hardly seems like Mario Kart is a series they have to get people interested in or promote. It’s not exactly an unknown brand, is it?
Putting Pac-Man in was extra weird too, as even though he’s a cartoon character he still looks out of place. Anyway, I still gave it a go. But paying £1 to play one race of the worst Mario Kart ever isn’t something I’d want to do again. Biter
Bad business The gaming world can truly change on a dime. Bluepoint Games has been shut down by Sony. After giving us fans a brilliant remake of Demon’s Souls and Shadow Of The Colossus, Sony has closed down the studio. One of their most revered, to say the least. It’s out of nowhere and quite a baffling decision. From what I understand, the studio was to create a video game based on an original IP and not another remake. So why Sony have chosen to erase that prospective idea is beyond my understanding.
Then again, we hadn’t heard any news, updates or any information from them in a long time, so perhaps it was inevitable. I suppose the silence was a reckoning or rather an ill omen in the shadows. I really would have liked to see what Bluepoint were making or what was cooking behind the scenes. To see the creativity floating around, but it either happens with a new studio that is formed, or it remains a what if?
It worked for Sandfall Games. After they broke away from Ubisoft, we were presented with Clair Obscur: Expedition 33 and the rest is history. So maybe the developers still have a semblance of a future. What that will be is unclear at this moment, so who knows what is next?
On another note, it’s a week from tomorrow that Resident Evil Requiem releases. A funny anecdote is that I pre-ordered it for £47.99, on Amazon. I take another look and it’s suddenly £59.95. Talk about a lucky move. It looks absolutely fantastic and since Leon Kennedy is my favourite male gaming character, I hope it reviews well. Shahzaib Sadiq
Two for two I want to recommend Pure Pool Pro on PlayStation 5. It’s a really fun game with excellent physics. It looks great and has an enjoyable career mode and trophies.
It’s only the second game I’ve bought for the PlayStation 5 after Everybody’s Golf Hot Shots. Keep up the good work. EricBIG777 (PSN ID)
GC: Thank you.
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Actually final RE: Ochreblue. I find it hard to imagine, after the Final Fantasy 7 remakes have been completed, that another remake of a fan favourite would be made anytime soon, at least on the scale of Final Fantasy 7’s budget.
I think that so much money has backed these three massive games that it would seem nonsensical to risk another big venture so soon, due to what the actual returns were from a financial point of view. I can imagine that it would have needed a lot more sales to accommodate a reason to make, let’s say the sixth or ninth Final Fantasy games in the series, even if they definitely do deserve one.
Possibly a remastered version of Chrono Trigger would be interesting, with a fresh lick of paint and a new up-to-date remake of the original soundtrack would be a great winner for me and other fans. No need to go and rebuild everything like the FFVII Remake, but way simpler using artwork that is skilfully applied to the cute looking world whilst keeping the atmosphere peak.
But we definitely have to get into our minds that the Final Fantasy 7 remakes could be the ultimate Final Fantasies, encapsulating everything from the original and introducing so much more.
This asks the question of how powerful do the next generation of consoles really need to be and have graphical qualities reached their zenith yet? GTA 6 will probably be that zenith but it’ll be pretty obvious that GTA 6 will be earning a hefty profit when the sale figures start coming in.
But definitely it will be an exception compared to other big releases, who will be relatively successful but with way less titles being sold. Let’s see what happens over this year and the next. Alucard
Inbox also-rans Sony shut down Bluepoint Games? Make it make sense! Surely they should be remaking Bloodborne? Zombiekicker
One positive thing about all these console delays is that parents could be saved the £400 to £1,000 yearly scramble to get a new toy for their spoiled kids. Bobwallett
GC: Who is spending £1,000 on new consoles every year?
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The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.
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MORE: Games Inbox: Could memory shortages destroy the console industry?
MORE: Games Inbox: Will Resident Evil Requiem be worth getting?
Demon’s Souls will be Bluepoint’s final remake (Sony Interactive Entertainment)
The developer responsible for remakes of Shadow Of The Colossus and Demon’s Souls has suddenly been closed, with the loss of over 70 jobs.
You’d never know at a glance, but the video games industry is in dire trouble at the moment. Just this week we’ve had suggestions that the memory crisis, which could make it impossible to manufacture gaming hardware in bulk, could last up to a decade, while at the same time gaming is increasingly losing out to things like gambling and porn in terms of how people spend their time and money.
As if to underline the issue, it’s been revealed that Sony is to shut down Bluepoint Games, the studio they bought five years ago and which specialises in remasters and remakes.
Bluepoint has been around for 20 years but after the remake of Demon’s Souls, for the launch of the PlayStation 5, they’ve haven’t announced any new games.
Behind the scenes, it’s been rumoured that they, like most of Sony’s other first party studios, were put to work on a live service game – thought to be part of the God Of War franchise – but it was later believed to be one of two projects cancelled by Sony last year.
Whether they were about to realise their dream of working on a big budget new IP, as they originally intended to do after Demon’s Souls, is unknown, but in recent months they were hiring for people to work on some sort of third person action game.
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Sony has made no public annoucement about the closure, but it was first reported by Bloomberg’s Jason Schreier, with the text of an email from PlayStation CEO Hermen Hulst later appearing on ResetEra.
‘We’re operating in an increasingly challenging industry environment. Rising development costs, slowed industry growth, changing player behaviour, and broader economic headwinds are making it harder to build games sustainably,’ wrote Hulst.
‘To navigate this reality, we need to continue adapting and evolving. We’ve taken a close look at our business to ensure we’re delivering today while still well-positioned for the future. As a result, we will be closing Bluepoint Games in March.
‘This decision was not made lightly. Bluepoint is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community. I want to thank everyone at Bluepoint for their creativity, craftsmanship, and commitment to quality. Where possible, we will work to find opportunities for some impacted employees within our global network of studios.’
In addition to various remasters, remakes, and ports Bluepoint also worked as a support studio for God of War Ragnarök, which is presumably why their live service game was based on the franchise.
As awful as the news is, it may only be the tip of the iceberg as far as Sony closures go, with many already worrying about the future of Destiny maker Bungie and Days Gone developer Bend Studio, who haven’t released a single new game this generation.
Shadow Of The Colossus was their first remake as a Sony company (Sony Interactive Entertainment)
Is Super Smash Bros. coming to Switch 2? (Nintendo)
The Monday letters page realises that the next gen Xbox will be able to play PS5 games, as one reader hopes Bluepoint Games isn’t working on God Of War.
Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Nintendo logic So, Sony has had a successful State of Play, their best in years I’d say, and Xbox’s was good too (I’ll be honest, I can’t remember anything about it, but I remember the buzz was decent). That means that Nintendo is the next one to have a showcase, but we still don’t have a date for it.
I’ve seen some rumours that it’ll be March, but I feel that’s just the obvious guess anyway. But my question is what will they be talking about? All we know about from them at the moment is Fire Emblem and Splatoon Raiders and while I don’t think many people here would consider them a particularly big deal you just don’t know with Nintendo.
But surely they must be preparing to announce at least one new triple-A game (or whatever you’d call them with Nintendo). It’s probably not Animal Crossing or Zelda, because the timings don’t work out, so to me the two obvious options are Super Mario or Smash Bros.
You might say Mario is the most obvious, but Nintendo has been so weird about it so far I don’t think there’s any guarantee they’ll suddenly become predictable. My bet would be on Smash Bros., with some new characters and other minor new content. Not the most thrilling choice, in my opinion, but the logical choice. I would expect it to be the big game for Christmas. Ishi
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Perfect prelude There was a lot of good stuff at the State of Play but it didn’t shake my opinion that Resident Evil Requiem is the most exciting game at the moment and the one I’m most looking forward to. The new footage looked great and so has everything else before it. I don’t think I’ve ever seen a game not make a single mistake before release and always look like a must have.
If it turns out to be a dud after all this I will actually be really impressed that Capcom has been able to hide it so well. I don’t expect that will be the case though and while I’ll still wait for the reviews I’m predicting this will be one of the best game of this year and probably the whole generation. Don’t let me down now! Purple Ranger
Stuck in Sparta I tend to agree with the Reader’s Feature about God Of War. Sons Of Sparta looks bad and a remake trilogy does sound like a big wasted effort, given those earlier games were nothing like the new ones in terms of gameplay or story. It’d be tragic if Santa Monica Studio were wasting their time on it, but it’d be just as bad if it were Bluepoint Games, doing it – which is something I’ve heard fans talking about.
It’s not that remaking the game itself is a terrible idea, it’s just that by doing that you’re locking out talented developers for five years or more. Developers that could be busy moving the franchise forward or just generally not redoing something that already exists and you can play as remasters. I just don’t see any good outcome, because if they get a no-name dev, like with Sons Of Sparta, then that drastically decreases the odds that it will be any good. Focus
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Two Keanus I didn’t think much of the state of play. The hair on the back of my neck when the John Wick trailer started playing. It would have been obvious to anyone that has watched at least one of the films it was a John Wick game.
But that’s tempered by the fact that I’m an old gamer that remembers when movie tie-in was just another way of saying a game was a poor quality, rushed cash-in. Remember The Matrix game?
GoldenEye 007 was the first game I remember that was based on a film that turned out to actually be good. TomTom
For the love of the game Interesting comparison of Sony and Valve’s attitude in the Reader’s Feature at the weekend. I would not have thought of the comparison myself, but it does work. I think the problem for both companies is that ordinary games – basically anything but a mega hit – have become too small for them to bother with.
This seems a mistake to me though, as in Sony’s case they lose out on a key incentive in buying their console. But for both companies it’s a waste of talent and knowledge that has taken years to build up and is no longer being used properly. As long as a profit is made why not make them anyway, for the kudos alone?
That worked for Astro Bot, which wasn’t a big hit but made people think better of Sony for a while. Soras will probably be similar, but I feel we need a lot more of that, multiple times a year. Tenna
Only on PlayStation Perhaps I’m just being slow here, but I realised that if the next gen Xbox is just a PC in console’s clothing, as it were, then that means that all PlayStation 5 games will, eventually, be on Xbox. I guess it doesn’t really mean much, since Microsoft doesn’t get a cut of the sales or anything, but we may finally have our all-in-one single format (except for Nintendo, but that was never going to happen).
For years that seemed like something to really wish for but now that it’s actually close to happening it feels like nobody will actually care. In the end, the PC has been the single format all along (especially for those using emulators) and Microsoft putting the Xbox logo on a different machine isn’t going to change that.
I think we’ll soon begin to realise that, in terms of consoles, single format domination is a bad thing. People are upset about Sony not releasing more first party games but now that the Xbox has slipped into irrelevance they have no incentive to change.
Why spend all that money when you’ve already proved it doesn’t matter to whether your game Is a success or not? Sony won by doing nothing so there’s no incentive to do more next time. Tom Meadows
Last gen I’ve been watching Nioh 3 a bit on Twitch and wondered whether or not it should have been a dual console release. I can’t see any reason it couldn’t work on the PlayStation 4. Surely they could lower the resolution or whatever it was that stopped a version on PlayStation 4. It seems like Sony left money on the table with this decision. To me at least it still looks the same as Nioh 1 and 2.
Pretty sure there’s still millions of PlayStation 4 users out there. Bobwallett
GC: It’s not Sony’s game.
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Positive recap I’m still thinking about Thursday’s State Of Play, because it was more than a few steps ahead of the usual disappointments that we are usually served by Sony. It absolutely began with a bang. Death Stranding 2 on PC; Ghost Of Yōtei: Legends in March; Kena 2; the reveal of a John Wick game, with Keanu Reeves returning in the role of the Baba Yaga. Silent Hill Townfall was revealed and it’s first person; that was quite the surprise. It’s also set in an island inspired by Scotland, so that’s a nice change of pace to see locations from Japan to the UK being used. It’s a very fresh take on the series.
Metal Gear Solid 4 is free from PlayStation 3 jail. I’ve wanted for this for many years and to see it finally happen is just unbelievable. Saros continues to look stunning and I can’t wait for it, personally. Pragmata looks charming and I actually have played the demo; very enjoyable and a fun hacking romp – Diana is a charmer as well. Project Windless is quite interesting. A chicken with a bone to pick and dual swords. Yep, I’m sold.
The anime titles and Marathon were my low points. I’m not particularly interested in either title. Control: Resonant and 007 First Light continue to impress. Crimson Moon sounds like a lot of fun and I look forward to seeing more. The final reveal was the remake of the God Of War trilogy, which was a win for me personally. It’s obviously years away, and it did just begin development, but spoken as a massive fan of the franchise I’m absolutely pumped for this.
However, it was disappointing to see no Phantom Blade 0 at the event. At least pre-orders could have been revealed. Since it does have a release date, after all. We didn’t see Final Fantasy 7 Remake Part 3 or Kingdom Hearts 4. That was a let down on Square Enix’s part. Maybe we’ll see those at the Tokyo Game Show.
Wolverine will be shared in the spring, so I wasn’t expecting that. All in all, it was a fantastic event and the games look very stellar. There’s much to be excited for and I can’t wait to see more. I’ll also say that I would have liked to see more from Judas and Tides Of Annihilation and Lego Batman, but I can wait longer. To a wonderful 2026 and the release of Resident Evil Requiem in two weeks! Shahzaib Sadiq
Inbox also-rans I’ve got a lot of sympathy for the Highguard dev complaining about ‘gamer culture’. It’s not my type of game, so I wouldn’t be interested in it whatever happened. But I never saw any explanation for why everyone turned on it except that they were hoping for something else to be revealed at The Game Awards – which is hardly the developer’s fault. Kakem
Am I the only one that thought the latest trailer for Marathon made it look like Splatoon? Not necessarily a bad thing but why do they have blue blood? Gonk
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The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.
You can also leave your comments below and don’t forget to follow us on Twitter.
MORE: Games Inbox: Was the latest PS5 State of Play a good one?
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