What I want from Resident Evil 10 after playing Requiem – Reader’s Feature


What I want from Resident Evil 10 after playing Requiem – Reader’s Feature
Resident Evil Re:Verse key art (Capcom)

With Resident Evil Requiem confirmed as a critical and commerical hit, a reader offers some spoiler free suggestions for what he thinks should come next.

I’m not sure when this will be shown, if it is shown, but it’s the 30th anniversary of Resident Evil on Sunday and I don’t think anyone could have asked for a better celebration. Not only is Resident Evil Requiem a great game but it’s done incredibly well in terms of sales, virtually guaranteeing we’ll get at least another 30 years of zombie blasting in the future.

I’m not going to try and predict what the Resident Evil of 2056 is going to be like but having played and enjoyed Requiem I do feel we can make some predictions and request for the next game, which I think will almost certainly be called Resident Evil X.

Who will be the lead is a bit hard to say but while it’s certainly Jill’s turn I do think they will start to move towards the Young Avengers line-up that they seem to be preparing, with characters like Rose and Grace. Perhaps it’ll be like Requiem, but with Jill in the Leon role and then Grace and her super friends as the alternative.

Not only am I happy to keep multiple playable characters but I’d also be fine with there being co-op. The difference is I’d keep the two players separate as much as possible. So like Resident Evil 0, but as if it had co-op. The problem with co-op in Resident Evil is that you can’t get scared if you’re not on own, but if you technically are, but you have another person helping you out, you’d hopefully get the best of both worlds.

So you’d have all the usual running out of ammo and getting menaced by Lickers, but there’d be some way for the other player to pass you items and then occasionally you’d meet up for more action style parts. It wouldn’t be an easy thing to design but with Capcom on fire at the moment I feel they could do it.

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The best thing is, they could keep the two styles of gameplay from Requiem and just give it to one person, depending on what they preferred. Or they could let you tag team at certain points, so you get a taste of both worlds. I really do think it’s an idea that has a lot of promise.

In terms of what they could improve on from Requiem, I think one clear problem is the boss battles. I’d never really thought about it much until now, but Resident Evil has never been good at them. They’re fine in terms of the set-up and everything but the actual battles just make all the enemies bullet sponges and that’s it. Both the Resident Evil 4 and Requiem final bosses are really bad, and that’s a weird mistake to keep making.

The only good one that comes to mind is Krauser and that’s because you were fighting him like a relatively normal human, which is kind of cheating for Resident Evil (also, I still don’t really understand who Krauser is, even after all these years).

The obvious options are to either get in someone to design some proper boss battles, which should be easy enough for a Japanese company like Capcom, or just stick with something more puzzle-based. The final face-off with Nemesis in Resident Evil 3 (the original, not the remake) is still my favourite and it’s not really a traditional boss fight at all, Jill just flips a switch.

In terms of other issues from Requiem it’s really very minor. I’d like to have seen more puzzles; I know they’re silly but they’re part of the formula and they’re a good change of pace. I’d also like to see them iron out the storytelling unevenness a bit more. Requiem had serious parts and absolutely ridiculous parts full of jokes and it didn’t work for me.

You can still have some heartfelt moments in amongst all the cheese, but I think taking anything in Resident Evil completely seriously is pointless and potentially tasteless. The only other thing I’d say is don’t lean too much on nostalgia. There was quite a bit in Requiem but since it was the 30th anniversary I think that’s fine, and they didn’t go overboard.

But now is the time to try some new ideas and I think Requiem is actually a good springboard for that. New ideas, new characters, new monsters, and new locations. That’s what we need, after all there’s another 30 years of gaming to get through!

By reader Symbal

Games Inbox: Will Resident Evil Requiem get a Mercenaries mode?
Resident Evil Requiem was a great anniversary gift (Capcom)

The reader’s features do not necessarily represent the views of GameCentral or Metro.

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Capcom developers didn’t know about Nvidia DLSS 5 before reveal claims report


Capcom developers didn’t know about Nvidia DLSS 5 before reveal claims report
Leon under the DLSS 5 gaze (Capcom/Nvidia)

Developers at Capcom and Ubisoft were apparently unaware of the company’s support of Nvidia’s DLSS 5, as the AI upscaler controversy continues.

Nvidia’s new DLSS 5 technology, which uses generative AI to alter a game’s visuals, has become a new focal point in the conversation around generative AI.

After the technology was showcased earlier this week, many fans and developers have criticised it for how it alters character’s faces to the point of being almost unrecongisable and changes the lighting to make it less realistic – based on comparison shots using Resident Evil Requiem, Starfield, and others.

Nvidia’s CEO Jensen Huang has been bullish about the criticism, calling it ‘completely wrong’ and insisting that it ‘doesn’t change the artistic control’. However, the latest report suggest that developers at Capcom and Ubisoft had no idea about the technology until it was unveiled to the public.

As noted in the original blog post, the announcement of DLSS 5 was supported by several companies, including Bethesda, Capcom, Hotta Studio, NetEase, NCSOFT, S-Game, Tencent, Ubisoft, and Warner Bros. Games.

According to Insider Gaming, DLSS 5 was revealed to developers at Capcom and Ubisoft at the same time as everyone else. ‘We found out at the same time as the public,’ one unnamed Ubisoft developer told the outlet.

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It’s claimed developers at Capcom were particularly shocked by the studio’s involvement, as they had historically been very ‘anti-AI’ with projects like Resident Evil Requiem. Now, some fear this might represent a change in attitude among higher-ups.

In the original announcement, Capcom’s executive producer and corporate officer, Jun Takeuchi, described DLSS 5 as ‘another important step in pushing visual fidelity forward, helping players become even more immersed in the world of Resident Evil.’

Additionally, Charlie Guillemot, co-CEO of new Ubisoft subsidiary Vantage Studios, said: ‘Immersion is about making the world feel real. DLSS 5 is a real step towards that goal. The way it renders lighting, materials, and characters changes what we can promise to players.

‘On Assassin’s Creed Shadows, it’s letting us build the kind of worlds we’ve always wanted to.’

While Nvidia clearly got support from executives, it’s not going to help their position if the actual teams within Capcom and Ubisoft – whose work DLSS 5 directly affects – were not consulted beforehand.

GameCentral has reached out to Ubisoft and Capcom for comment.

It seems as if the backlash against DLSS 5 has come as a surprise to many within the industry. After posting positive impressions about the technology earlier in the week, Digital Foundry founder Richard Leadbetter has since said in a new video that they ‘don’t think we did a good enough job on the day’, saying they should have ‘taken more time with the material’ before posting the video.

The blowback they received even led to death threats against the team, which Leadbetter described as ‘crossing the line’ and ‘totally unacceptable’.

Starfield characters rendered using DLSS 5
Starfield characters rendered using DLSS 5 (Nvidia)

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Stupid Never Dies preview – from the producer of Resident Evil and Devil May Cry


Stupid Never Dies preview – from the producer of Resident Evil and Devil May Cry
Stupid Never Dies -new game, new developer (GPTRACK50)

From one of Capcom’s most experienced producers, and a new team that’s worked on everything from Monster Hunter to Far Cry 4, comes an exciting new action RPG with a roguelike tinge.

With the continuing drip-feed of news about games developers around the world shuttering or suffering layoffs, it’s always pleasing to welcome a new one to the industry. Japanese outfit GPTRACK50 first emerged in December 2025 at The Game Awards, with an intriguing teaser trailer for its first game, Stupid Never Dies.

It features a zombie protagonist, a cartoonish, hyper-coloured art style, and a brief hint of some epic-looking action. Now, the developer has given us the first in-depth (hands-off) presentation of the game, and our intrigue has transformed into anticipation.

With its wacky storyline and distinctive visuals, Stupid Never Dies has a slight whiff of a Suda51 game, such as the recent Romeo Is A Dead Man. But before drilling down into its gameplay, it’s worth putting it into context by examining the background of this new developer.

GPTRACK50 was founded, and is helmed by, a bona fide big beast of Japanese development, Hiroyuki Kobayashi, who previously spent 28 years at Capcom, with production credits spanning various Resident Evil and Devil May Cry games; Kobayashi was also the driving force behind Dragon’s Dogma and was producer on Suda51’s killer7.

He also headed up Capcom’s drive to turn its intellectual property into films and is keen to point out that amongst the team of around 30 people are developers who worked on the likes of Resident Evil 4, Monster Hunter: World, Far Cry 4, Final Fantasy 15 and Metal Gear Solid 5.

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Kobayashi spoke about how keeping his team to 30 people allows the studio to remain agile and even though the company has only existed for three years, he was adamant that Stupid Never Dies will be released in 2026.

Via a trailer and various sequences of gameplay, Kobayashi explained what Stupid Never Dies will be all about. The game’s general tone is apparently defined by the phrase ‘funky zombie action’ and he pointed out that it’s an attack-focused game, with no guard or dodge. Although it will feature a parry move, which causes great damage if properly timed.

Stupid Never Dies has a simple but wacky storyline. You play Davy, a low-level zombie who is described as: ‘The weakest of the monsters.’ In Stupid Never Dies’ post-apocalyptic game-world, Davy wanders, in classic zombie fashion, into a shopping centre where, in a cold storage room, he encounters Julia, a beautiful woman who has been frozen; Davy instantly falls in love with her and his desire to bring her back to life becomes his driving motivation.

Stupid Never Dies screenshot of a werewolf
Turning into a werewolf seems helpful (GPTRACK50)

Davy encounters a mad scientist called Dr Frank, who explains that the zombie outbreak has been caused by the King of Monsters, who resides in a vast subterranean dungeon. Dr Frank produces a phoenix egg which Davy eats, giving him powers that will enable him to take on the monsters in said dungeon, with the King of Monsters’ demise returning the world to normal and enabling the resurrection of Julia.

The developers weren’t entirely forthcoming about all of Stupid Never Dies’ gameplay mechanisms, but they confirmed that the game’s action, and its role-playing style elements, reside in the monster-filled dungeon. Every time Davy visits the dungeon, the speed at which he levels up will increase, and he will essentially start from scratch with each new visit. Later in the press conference, the company admitted that that mechanism has a roguelike feel to it.

After ingesting the phoenix egg, Davy acquires the ability, while in the dungeon, to bite monsters, eat their cores and learn how to assume their physical forms. Thus, Davy’s ability to shapeshift (and, the developer adds, body hack, allowing him to, for example, attach a sword or gun to one arm) allows him to take on and beat hordes of monsters at once.

The developer has used that mechanism to enable Davy to assume no fewer than 11 wildly different forms. Namely werewolf (agile, with claws); harpy (flying, with a range attack); golem (tank-like, and good against packs of enemies); vampire (puts Davy in charge of a pack of bats that attack from mid-range); will-o-the-wisp (ghostly and ethereal, good for avoiding environmental traps); cyclops (huge and deadly at close range); snow fairy (freezes enemies, making them more vulnerable); merfolk (dives into the ground as if it were water); lich (commands an army of skeletons, whose ranks can be added to with dead enemies); and demon (uses whips and gravity to control enemies’ positions).

Stupid Never Dies’ gameplay hinges on dynamically morphing between those forms, according to what enemies you’re faced with – presumably, each pass you make through the dungeon will introduce Davy to new fighting forms, until in the latter stages, he acquires all 11 of them. The body-hacking system will remain consistent whatever form Davy morphs into. We were shown him with a gun, a sword, a rocket launcher, and a gravity gun sending out mini-black holes, with equipment attaching to his right arm, legs or head.

On top of this is the Davy Burst: a mode that powers up as he takes out enemies and enhances all his abilities, effectively giving him a special attack. In the time-honoured fashion of action role-players, there will also be boss battles, although we didn’t get to see any in the fairly brief demo.

While the preview left plenty of question-marks about the game – such as how well its unusual levelling up structure will work, what gameplay exists outside of the dungeon, and how different an experience the dungeon might present each time you visit it – it certainly whetted our appetite to sample the game for ourselves.

Stupid Never Dies certainly looks pretty impressive, and its combat is indisputably fast, over-the-top and empowering. As ever with a first look, hands-off demo, it’s impossible to ascertain how well it will hang together as a structured game or, for example, how long it will take to complete and how much replayability it might provide. At launch, it will be available for PlayStation 5 and PC only; GPTRACK50 hinted that it might port it to Xbox consoles, but not until it has been on sale for a while.

But if you like action role-players, it’s definitely one to look out for as it promises satisfying action, loads of character, and hopefully a certain amount of originality to its gameplay. We’ll report back when we manage to get some hands-on play with it.

Stupid Never Dies screenshot of combat
Devil May Cry seems a bigger influence than Resident Evil (GPTRACK50)

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Why I love Resident Evil Requiem and Leon S. Kennedy – Reader’s Feature


Why I love Resident Evil Requiem and Leon S. Kennedy – Reader’s Feature
Resident Evil Requiem – the perfect anniversary gift (Capcom)

With the latest Resident Evil game proving to be a major hit once again, a reader explains why they’ve been a fan of the series for three decades now.

Resident Evil is going to turn 30 this month and that worries me because I remember playing the original as a kid (my parents were very lenient) and, well… time certainly does fly. I’ve played almost every Resident Evil game over the last three decades and I love the series more than any other.

Despite all the brain-eating zombies and disgusting mutations, playing Resident Evil is my comfort food. I’m never happier, when playing a video game, than when I’m being scared and thrilled and grossed out by a new Resi.

As I sit down to write this it’s actually kind of hard to explain the appeal of the games, even to another fan. Since Resident Evil 4 they’ve been great action games, but they didn’t start that way. And while some can be very scary at times, especially Requiem, they’re generally more tense than frightening.

They also have an ongoing story that spans that whole 30 years, but it’s complete nonsense and the scripts are always terrible – which is one of the things I love about it the most.

Resi games can be funny, but not always intentionally and they’re not straight up comedies, like something like Army Of Darkness or Shaun Of The Dead. They’re great third person combat games a lot of the time but that never dominates the games and, strangely for a Japanese franchise, the boss battles are often not that memorable.

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Despite how often they’re copied, they’re strangely unique games where even today you don’t know how much of what you enjoy of them is intended, when it comes to the camp and corny dialogue. It has been hit and miss in the more modern games, because it’s hard to be bad on purpose and still be entertaining.

Thanks to Resident Evil 4, Leon S. Kennedy has always been the funniest of the main characters, with his bad jokes and one-liners. He’s also the best looking of the men, with his famous hair and manly stubble. He’s meant to be 50 in Requiem, but he barely looks it and certainly doesn’t move like he’s that old. But I guess the idea is that he’s not just aging with the games, he’s aging with his audience too.

Almost everything that comes out of his mouth in Requiem is hilarious, with dad joke after dad joke, and all delivered with the ultra-confidence that comes from being an invincible video game character.

To my great pleasure, Requiem has been a big hit – the fastest-selling entry for the series – and we’ve still got whatever Capcom might announce for the 30th anniversary itself (on March 22) to look forward to. I’ve seen people saying that it’s proof that big budget single-player games can still be successful and I’m glad of that too. It’s good to see Resi still leading the way after all these years.

For me Resident Evil will always be the perfect video game, in that the gameplay is great, the storytelling is entertaining (bad but in a good way), the graphics are top notch, and the whole thing is weird and fantastical in a way only a video game can be.

The Resident Evil movies are shlock, just like the games, and they do have some of the same DNA in the so good it’s bad sense, but it’s only the dialogue that’s like that in the games. Everything else is the best it can be and that’s certainly not true of the films.

The mix of elements that is Resi only works because it’s a video game, where you’re able to put your own spin on things, and read between the lines, while you’re playing. I love it and with Requiem it feels like the future is looking very bright for my favourite video game series.

By reader Cher

Games Inbox: Will Resident Evil Requiem be worth getting?
Everyone loves Leon (Capcom)

The reader’s features do not necessarily represent the views of GameCentral or Metro.

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Games Inbox: Will Resident Evil Requiem get a Mercenaries mode?


Games Inbox: Will Resident Evil Requiem get a Mercenaries mode?
Resident Evil Requiem – will Mercenaries be added later? (Capcom)

The Thursday letters page wonders when Pokémon Red and Blue will be remade in 3D, as one reader looks forward to Crimson Desert.

Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk

Mercenary thoughts
I wonder why Capcom hasn’t said anything about The Mercenaries yet? Maybe they don’t want people to put off buying the game at launch but personally I’d feel a lot more confident about buying it if they did announce it.

I’m glad to see Resident Evil Requiem doing so well though and will definitely get it at some point this year. I’m also on board with a new Resident Evil 1 remake, as it’s always been inevitable. But you’ve got to wonder what Capcom is going to do after that?

Even if they remake Resident Evil 5 and 6, which I would advise against, they’re still on the verge of running out of anything to remake. We can see that they like a new Resident Evil game coming out every year, or at least two years, so what takes the place of the remakes?

I only see two obvious options: remake obscure games like the Game Boy game or Outbreak or create a new sub-series. I would’ve made this Revelations, as I liked the focus on co-op, but I’m assuming they didn’t sell that well or we’d already have more.

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Maybe a series of prequels? If the main cast are getting old then maybe some stories of them as younger people? I don’t really understand what anyone in S.T.A.R.S. did before the zombie outbreak, so maybe they could explore that. Why did an ordinary city police force have such a highly trained team of special forces soldiers? Were they just giving out parking tickets before Resident Evil 1 happened?
Cranston

Simple explanation
I wonder how many cheering the death of Highguard (and all the job losses at the developer) have actually played the game? I played it and I thought it was good. Not mind-blowing or anything but something I enjoyed and which did have some good ideas.

Personally, I don’t think it failed for any reason than it looked and sounded kinda of generic. I really don’t think it was any more complicated than that. People getting upset about it being the mic drop at The Game Awards are the usual loud minority and I don’t think that affected anything.

It just took a bit of time and effort to get to know and appreciate, and I can totally understand that people don’t have much of the first to spare nowadays.
Bernie

Second thoughts
I completely support Sony’s idea not to release single-player games on the PC. Why they ever thought it would be a good idea I don’t know but, as most people have been saying all along, exclusives sell consoles. It’s why Nintendo is still in business, it’s why Xbox barely is, and it’s why everyone loved the PlayStation 4.

I’m genuinely surprised that they did a U-turn but I’m very glad that they’ve admitted the mistake. Assuming the rumours are true, I suppose, but I guess we’ll see.

It makes me wonder what else Sony might be having second thoughts on though. I imagine they took special note of Highguard’s failure but I wonder what the poor response to God Of War: Sons Of Sparta made them think? More first party games and less stuff farmed out to nobody developers?

I’d be feeling quite optimistic now, if it wasn’t for shutting down Bluepoint, which seems even more stupid given what we’re hearing now.
Goldface

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Whatever annoucement
I’ve got to say you are not exaggerating when you say companies are not putting an effort in anymore. Between Sony tweeting out Wolverine’s release date and whatever that Assassin’s Creed blog was supposed to be, things are being announced with all the enthusiasm of a bored office worker at 4.55pm on a Friday.

We’ve been hearing rumours about a Black Flag remake for years and all we get is a single picture that we’re not even sure is supposed to be there? And it’s not even a good picture, is what makes me laugh!

It’s pointless asking for E3 to come back but please, for pity’s sake, could publishers put some effort into pretending they want to be in the games making business? And by that I do not mean a super slick video were developers are reading things they’d never say in real-life off a board.
Scooter

The remake dimension
I have no problem with Pokémon FireRed and LeafGreen being re-released on Switch, although personally I haven’t bought them. I’m curious, though, as to when the inevitable will happen and Nintendo will remake one of the older games in 3D (no I Choose You, Pikachu! doesn’t count).

I imagine the only reason it hasn’t happened so far is that they’ve been mocked for their bad graphics and bugs. But at some point Red and Blue is going to be remade to look like Winds and Waves, or one of the Legends games. It worked for Resident Evil, after all.
MonsterB

Unsatisfied customer
RE: Gambon and buying a PlayStation 5. I think it depends, as most of the best games on PlayStation 5 were cross-gen. If you have played the likes of God Of War, The Last Of Us, and Spider-Man 2 already on the PlayStation 4, and really don’t want to play them again, then it would seem a little pointless.

Resident Evil Requiem may run fine on Switch 2 but the PlayStation 5 is going to be a superior experience. Price wise, if you look at second-hand, you could probably get a PlayStation 5 and a PlayStation Portal for the same price as the Switch 2.

Then there is the game prices. For a tenner(-ish) a month you’d have a huge library of games on PlayStation whereas Nintendo you’ll be coughing up £60 a time to play something new. I have to admit I’ve been very disappointed with my Switch 2 so far and I couldn’t recommend it at it’s current price with the games that have been released.

Hated Donkey Kong Bananza (sorry) and I’m surprised Nintendo would release a game with such frequent frame rate and camera issues. Zelda was well worth playing again but not for the £500+ I’ve spent on it so far.
P B

Catch up
In response to Gambon asking about buying a Switch 2, I’d say that it’s an easy choice to make if you’ve never owned a Switch.

You’ll have instant access to an incredible library of games like Super Mario Odyssey, Zelda: Breath Of The Wild and Tears Of The Kingdom, and a host of amazing indie titles like Into The Breach, Hades etc. that are great for playing handheld.
drlowdon

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Better than fine
Nice pick up on the Switch 2 version of Resident Evil Requiem. I’m sure it’s something that a lot of buyers were looking at. I remember the ‘impossible ports’ of the OG Switch, like The Witcher 3 and Doom (Eternal) and despite them being amazing technical achievements… well, they were pretty dire compared to their PlayStation 4/Xbox One counterparts.

I haven’t seen the latest Resident Evil running on Switch 2, but my young cousin has Cyberpunk 2077 on his and I have compared it to my playthrough on my PlayStation 5. It’s worth remembering that two things can be true with these ports; If you’re not a big gamer they are good enough and remarkable for a handheld, however they are downgrades across the board on the PlayStation 5 versions.

Even to untrained eyes they are noticeable and whether you can put up with that is only something the individual can answer. I’m reminded of PlayStation 2 ports of Xbox or GameCube titles back in the mid-2000s (Max Payne anyone?), they’re fine as long as someone doesn’t show you the other version, after which it’s tough to go back.

I guess the biggest question was always not whether the Switch 2 could run these games… but whether the consoles primary gamers would actually buy enough third party titles to make the efforts worthwhile? The legacy of the OG Switch is that Nintendo taught its users not to expect good third party ports, so those gamers probably picked up other formats in the intervening years leaving just those who played Nintendo exclusively ready to upgrade to the new machine.

Turning that around will be a slow process and news that third party titles are continuing to sell below publisher expectations is a worry.
Marc

GC: Resident Evil Requiem on the Switch 2 seems to have sold well. It’s just difficult to tell, because a lot of people bought the trilogy bundle instead.

Inbox also-rans
Will you be reviewing Crimson Desert?
LoRd SiNn

GC: Yes. We’re also interested in reviewing crimson dessert. Red velvet cake is delish.

It is so weird to me to see people talk about having a pre-order and then worrying whether the game will be good or not. Why are you pre-ordering it then?
Fome

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Games Inbox: Does Resident Evil Requiem live up to the hype?


Games Inbox: Does Resident Evil Requiem live up to the hype?
Resident Evil Requiem – have you played it yet? (Capcom)

The Monday letters page thinks there’s less crossover between console and PC gamers than publishers pretends, as one reader tries to imagine a Capcom console.

Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk

Evil weekend
Been playing Resident Evil Requiem over the weekend and I’m loving it so far. I was surprised how relatively serious it was at first and then the bit with Leon and the chainsaws is… I think that may be one of my top five Resi moments ever.

Grace’s longer section after that was amazing too and I’ve just finished that and very much looking forward to the rest of the game. I think it’s obvious the game has lived up to the hype and I’m only sorry it’s not going to last me that long, but there’s no way to make a game of this intensity last forever.

Resident Evil games have neve been long and they’re definitely not going to get any longer given how expensive games are to make now. Plus, the appeal would probably wear off if they were 60 hour epics. I mean, how many times can you go searching for weird-looking keys?!

But it gets top marks from me so far: great graphics, great atmosphere, and Leon’s gameplay (and one-liners) are great. Roll on Resident Evil 10!
Bouncer

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Each to their own
So just finished Resi, 12 hours to complete. And while it was good I was left a little disappointed as I’d been looking forward to it for a while. I really enjoyed the Grace parts, especially with my headphones on. I did also really like 7 and Village and the 2, 3, and 4 remakes.

However, I did find this to be a step backwards, personally. I also found it to be a little bit grey in places, taking me back to Xbox 360 days. I’m glad I got it on disc, as I can now trade it in. I will say I’m still happy I played it and I did enjoy it, but it’s got me in the mood to play through The Last Of Us again now, which In my opinion is a better game.
P B

On a roll
Capcom are on great form recently. Resident Evil Requiem looks really good, but it’ll have to wait for me, I’m mid-game replaying the great Resident Evil 4 remake again, which brings me to… Dragon’s Dogma 2, another great game.

I played the first game all those years ago and while the base game was good, the Dark Arisen DLC made it better. It was brutal! I was hoping for similar DLC to be released for Dragon’s Dogma 2, but it appears Capcom have forgotten about it.

Damn shame really. It would be great to go back to Bitterback Isle on the PlayStation 5 but it appears the ferrywoman on the pier is busy elsewhere…
Chevy Malibu (PSN ID)

GC: They do run hot and cold on that franchise in a very peculiar manner.

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Pre-console pre-order
There is a Kickstarter to bring Bit.Trip ReRunner to the Switch 2 currently live on said crowdfunding website.

I first played the games on the Wii, where you play Commander Video jumping, dodging, and kicking to a funky soundtrack. It’s currently a third funded with 16 days left to go. If you back it at $25 dollars and above you get a Switch 2 code for the ReRunner game and your name in the credits of the Switch 2 version. There are optional add-ons for the previous games on Steam and PlayStation 5 at half price their usual store prices.

On PlayStation 5 there is only one game available but on Steam four different Bit.Trip games are available at 50% off to help fund bringing ReRunner to Switch 2. I’ve backed at the $25 level and also added an add-on for one of the other games. I haven’t got a Switch 2 yet, but when I do the code will be sitting there waiting for me.
Andrew J.

Second sequel
A couple of people wrote in about it and whether Kitana is in the original Mortal Kombat film. I picked up the Mortal Kombat Legacy Collection really cheap (massive nostalgia) and it got me in the mood for the films. Kitana is in the first film a lot and plays a major part in the plot and Talisa Soto is gorgeous too.

I’m also really looking forward to the Karl Urban Mortal Kombat 2 film in the summer, as everything he is in is usually great.
Simon

Very important people
Is there many electronic industries where we seem to take an obsessive interest in who the new boss is, etc.? Do we buy a mobile phone and wonder who is in charge of Motorola or Nokia? Do we buy a TV from LG or Hisense and wonder whom is on their board? Or do we buy a PC and really care about Asus, Nvidia changing their boss?

Personally, as someone who has owned an Xbox Series X for four years, I could not care less who the Xbox CEO is. Or whether she likes or plays games; why is that important to me? Saying that though, I think Peter Moore was great for Xbox, but was he a gamer? I doubt it.

And I totally agree with your comments in one article expressing reservation about the new CEO trying to appeal to gamers online. One suspects that some of it feels forced and she would be best not bothering and focusing on strengthening the Xbox brand.

Why does she need to bother but instead make decisions that will put the fun back into Xbox and make it a strong contender again. Perhaps price cuts for Xbox Series X/S before next gen Xbox arrives and free multiplayer for Series consoles.

Regarding exclusives, I’m content with what’s been on offer from Xbox, because I only have so much time and money to play them. For example, this year I will get Resident Evil Requiem and GTA 6, which leaves little room for anything else.

So, in summary I would rather most business heads were kept in the background and allow the product to do the talking. Maybe that was an issue with Phil Spencer as Xbox seemed at times to be more about him and not the consoles itself.
Stephen

Capcom Entertainment System
Great to see Resident Evil Requiem being launched multiplatform, scoring high and selling tremendously well. Even on their worst days Capcom makes decent games, a standard they’ve maintained since the ‘80s in the heyday of arcades.

When the Street Fighter franchise was at its most popular in the ‘90s/‘00s Sony (and Sega before) must have been thanking their lucky stars that Capcom never entertained the idea of entering the console market. If they had, they would have truly ruffled a few feathers and who knows how the market would look today.
Sam

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Separate formats
Seeing Ishi’s comment that Sony exclusives should remain exclusive I had some thoughts.

Personally, as a PC exclusive gamer, I think Sony (and Microsoft) porting games to PC is a good thing. But then I would say that I guess!

They do have very different strategies – Microsoft release games on PC at the same time as Xbox. Whereas Sony only release games on PC a few years after the original release, where, let’s face it, if you haven’t bought a PlayStation to get a specific game by that point, you are very unlikely to!

I personally am extremely unlikely to buy a console. I have already spent enough on my PC and its various peripherals that I’m not going to invest in another ecosystem. I also have a huge amount of games to choose from. I have literally hundreds of games I have never even downloaded thanks to Epic giveaways and Humble Bundles and the like.

There are games in the Sony ecosystem I would like to play, sure! But there isn’t a single one I would buy a whole new console for. I am currently playing Spider-Man on PC. I’m a huge Spidey fan and it looks fantastic in super-ultrawide 5120x1440p.

But if it hadn’t been released on PC I simply wouldn’t have ever played it. I also have The Last Of Us and Uncharted on my Steam wishlist that I will buy eventually, and if Wolverine ever comes to PC (and if GC reviews it well) I will probably buy that.

I honestly don’t think there is a huge crossover between PC gaming and console owning. Most PC gamers I know, if they do have a console, will usually have a Switch to play Mario Kart with their kids.

Obviously my view is entirely biased though! So perhaps take it with a pinch of salt.

Whatever you game on, enjoy!
The Dude Abides

Inbox also-rans
Just beaten got to Racoon City in Resident Evil Requiem and that whole bit was great. Fantastic game so far and I think the two character thing works really well. It’s like a best of hits for the whole series.
Toni

A Pokémon game with good graphics? What an incredible innovation that no one could possibly have anticipated. Let’s just hope that trailer is accurate to what it will actually look like.
Ant

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The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.




Resident Evil Requiem on Nintendo Switch 2 is so much better than you’d think


Games Inbox: Does Resident Evil Requiem live up to the hype?
Resident Evil Requiem – a scarily good port (Capcom)

GameCentral plays the Nintendo Switch 2 version of Resident Evil Requiem and is shocked at how it compares to the PlayStation 5 edition.

Resident Evil Requiem, the ninth mainline entry in the illustrious survival horror series, is out today and, surprisingly, it’s available for the Switch 2, as well as the PlayStation 5, Xbox Series X/S, and PC. Mind you, Resident Evil does have a long history with Nintendo hardware, particularly from the GameCube era, when it debuted the Resident Evil 1 remake, Resident Evil 4, and Resident Evil Zero. Most people still probably think of the PlayStation first, when it comes to the franchise, but Nintendo second.

However, from the Wii onwards, Nintendo hardware has always been several steps behind the PlayStation, in terms of raw power, and so it’s been impossible to port games to Nintendo consoles in the same generation. We would’ve assumed, without question, that was also true of Resident Evil Requiem, because it is a great looking game and the Switch 2 is nowhere near as powerful as the PlayStation 5… or so we thought.

Although our main review of Requiem is on the PlayStation 5, we were also sent the Switch 2 version and we are genuinely shocked at how good it is. In terms of content it’s identical and in terms of graphics… it’s definitely not as good but the differences are mild enough that a casual observer is unlikely to notice the difference.

We want to be clear: if you care about playing a game with the best graphics possible then the Switch 2 is not the choice you should be making. However, it does have obvious advantages in terms of portability, so that’s what you need to factor into your decision, when balancing up what version to get.

We’re not going to pretend to be technical experts but the moment you play Requiem on Switch 2 the compromises are obvious to a veteran gamer, as it’s not a consistent 60fps. Requiem is an action game, especially when you’re playing as Leon, but we’ve all been playing 30fps action titles for decades, right up until the start of this generation, so it’s hardly an unforgiveable flaw, especially in a slower paced game like Resident Evil.

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There’s also something a little off with the lighting, where it seems less realistic when interacting with moving objects, and we assume the resolution is being upscaled using DLSS technology but the latter isn’t obvious at all and the game still looks fantastic.

We’ve already discussed Nintendo’s strange reticence to talk about the Switch 2’s power, with not only no tech demos but no first party game to act as a demonstration of the console’s abilities. Normally when a console maker doesn’t talk about a feature it means it’s below par but it’s perfectly in keeping with Nintendo’s contrariness that their silence actually means the opposite.

The opening hour of Requiem features two short sections in a busy city street and while it’s not quite as photorealistic on Switch 2 as it is on PlayStation 5 – with simpler object models and textures – it is still far better than you’d ever expect. Things are even more impressive when you get inside a building, as the more controlled environments look almost identical to the PlayStation, with only characters’ hair, especially Grace’s, looking noticeably different.

Resident Evil Requiem screenshot of Leon
Leon looks great in every version (Capcom)

Nothing is quite identical, if you start running side-by-side videos, but it’s nothing that any normal person is likely to recognise. The only time the Switch 2 does show its hand is in terms of the frame rate, which is unlocked – so it varies from a full 60fps to below 30fps, especially in handheld mode. This can occasionally cause problems when there’s a lot going on on-screen but even the PlayStation 5 had the occasional hiccup, particularly in one particular boss battle (that we won’t specify for spoiler reasons).

Overall, it’s a superb port and alongside Star Wars Outlaws and Final Fantasy 7 Remake shows that PlayStation 5 games are perfectly viable on the Switch 2 and, depending on how you prefer to experience your video games, potentially superior – thanks to the portability.

Given these releases, and upcoming titles such as Elden Ring, it would seem that any game that doesn’t rely heavily on 60fps is a good candidate for being ported to the Switch 2. The only problem is the price, since Requiem costs exactly the same as the other console versions.

Ports of Resident Evil 7 and Resident Evil Village were also released today and while we haven’t played them we assume they work even better, as they were on the PlayStation 4. They are cheaper than Requiem but still more expensive than the same games on other formats, where they benefit from years’ worth of cumulative discounts.

We do feel Capcom is missing a trick by not charging slightly less (perhaps they could’ve tried talking Nintendo into subsidising them) as that would likely turn even more people into picking the Switch 2 version. That’s not the situation at the moment though, which means the choice is yours, between a slightly compromised portable edition and a more graphically advanced home version.

It’s an interesting choice to have to make and given most ordinary people aren’t going to see any difference in the graphics it means that, so as long as these ports sell, you should see a lot more in the future, from every publisher.

Resident Evil Requiem screenshot of Grace
We’re really surprised this worked out so well (Capcom)

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Games Inbox: Will Resident Evil Requiem be worth getting?


Games Inbox: Will Resident Evil Requiem be worth getting?
Resident Evil Requiem is out soon (Capcom)

The Wednesday letters page looks forward to a Pokémon Gen X reveal this month, as one reader imagines a Half-Life x Portal crossover game.

Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk

Top of the list
I realise it’s pointless talking about any kind of most anticipated game this year, when GTA 6 is out in November, but there are honestly a bunch of games I’m looking forward to more. I’m sure GTA 6 will look good, but I can tell from the trailer that it’s going to be the same old, same old.

I don’t hate it, but I’d much rather play Saros, Marvel’s Wolverine, and even Fable has me more intrigued. But the game I’m most looking forward to this year is Resident Evil Requiem, which is handy as it’s out soon.

I don’t think there’s any question that it’ll be worth getting, given the unanimous good previews and Capcom seeming to be on top of their game. The marketing has been good, without giving too much away, and I like the idea of the two characters being very different. I just hope I don’t get spoiled on anything this week, because I see copies are already out in the wild.
Damon

Empty shelves
Although I agree with the reader who said that the PlayStation 6 being delayed till 2029 is overall a good thing I think he’s overlooking the fact that if there’s no RAM – or hard drives – that means no PlayStation 5s either. We could be looking at a bit of a gaming apocalypse, where there’s no new consoles to sell and they can only sell games to their existing base.

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That’s not good for any company that wants their graphs to go up but it’s probably especially bad for Nintendo, who have only just launched a new console, so there aren’t that many Switch 2 owners in the world. It’d be an understatement to say that increasing the price doesn’t seem like a good idea in that situation.

But it’s difficult. It’s not actually the companies’ fault but I bet they want us to pay for the trouble anyway. They’ll be gutted to miss out on all the new business GTA 6 will bring too.
Hammeriron

Still unbeaten
While we’re talking about so many anniversaries this year there is another one, although compared to Zelda or Resident Evil I guess it’s not that big. But I was surprised and alarmed to find that Uncharted 4 is 10 years old in May. In my mind it’s a relatively new game but… I guess not.

It is really good though, even though I don’t really approve of the more grounded, non-supernatural approach. The bit around the middle, in Madagascar, is still absolutely peak action gaming and I’ve not seen anything since best it.

Worse thing is though I’ve barely seen anything even try. Only Uncharted (and the money Sony give them) can do things this well and I’m shocked there’s been no attempt to make a new game since or for anyone to outdo them. Maybe the new Tomb Raider can take the crown, but they’d have to be doing really well to get that good.
Grackle

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Slow-motion storytelling
Since it’s cheap, I might check out ChromaGun 2, as I’ve never heard of the series before. But I do miss Portal. People have been talking about Valve not making games anymore, and whether they might come back with Half-Life 3, but I’ve never heard any talk of a Portal 3. I think that’s the one that really suffered from everyone leaving, because you can recruit people that make first person shooters pretty easy but people that can write comedy of the quality of Portal aren’t exactly common.

I always imagined there’d be a crossover game where Gordon Freeman meets Chell, which I think they were building up to at one point, but I really don’t know if they’d do that now. Even Half-Life: Alyx was six years ago now, so they’re not exactly rushing this, but I don’t have any faith it’s going to happen.

You need a bunch of games to build up to it and at this rate they’ll have just about got the prologue done when Gabe (and me) dies of old age.
Hake

Pre-existing prequel
As much as I’m looking forward to Resident Evil Requiem this month, I was secretly hoping that Capcom would re-release Resident Evil Outbreak in some way, to help promote it and to show who Alyssa Ashcroft is, because I’m sure many people do not know.

I always wanted to play the game online, but it didn’t have that feature when it was released in Europe, so I never got the chance. (I know the sequel had online but I didn’t have a PlayStation 2 by that point.) Maybe it was rubbish but that’s not what I hear and it always sounded a lot more interesting than the other multiplayer Resident Evil games Capcom has done.
Scooter

Generational interest
I hope that Gen X of Pokémon does get announced this month. By which I mean I hope they reveal some games that are actually worthy of the legacy and look like some actual money has been put into them. People are trying to guess what Nintendo will make their big Christmas game, but I think it’ll be Pokémon Wind and Waves, or whatever it’s actually called.

I feel nowadays that Pokémon games just come and go without as much fanfare as they used to, partly because there’s so many of them nowadays and only the uber fans can keep up with it all. It all seems kind of sectioned off from all the other Nintendo first party games, which is why I think Z-A didn’t really make much of an impression last year.

The 30th anniversary is going to put a lot of eyes onto it this year, so this is moment to go all out and make something more than an easy cash-in. It feels like that’s what Pokémon has been for so long now and it’s a shame because I have very fond memories of playing it as a kid and now my kid is the right age to give it a go. But they know the toys and the cartoon but not really the games.

I don’t like to push thing on them, and I’m actually interested to see what they pick up on and what they’re aware of and not. I’ll see if they’re interested in the Pokémon Presents when it gets announced and what they think of whatever’s in that.
Belsh

Twin Snakes
Never mind delisting PlayStation 3 games as soon as a new release is announced, I didn’t realise the new Metal Gear Solid Collection wasn’t remasters. So it’s just a straight port of Metal Gear Solid 4? That is disappointing, to say the least.

With this and the Rainbow Six Siege crossover Konami are clearly building up to doing more with Snake and co. but I can’t imagine it going well. For better and worse there was just too much of Hideo Kojima in those games and trying to copying him, or not making it weird like he would, both seem like a bad idea.
Iceman

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Smash Street Fighter
With all the success Nintendo have had with their Super Smash Bros. games, why haven’t Capcom done something similar with the Street Fighter games?

It would still play as a traditional Street Fighter game (1v1 on a 2D plane) but have all fighters with all their individual fighter colours, outfits, all variations of their stages, music, backgrounds, bonus stages, fighting styles, and so on and would surely be amazeballs!

Maybe in order to not overwhelm the player with all that content, these could be either unlocked through gameplay or (the most-likely route of) DLC.

I have been re-playing the Switch version of Street Fighter 30th Anniversary recently and thought it’d be great if all these games could merge into one.

The PS1 version of Street Fighter Alpha 3 remains my favourite Street Fighter game to this day, which sadly isn’t in this compilation.

I’m not sure if to include the Marvel or other non-Capcom characters for fear of the licensing.
LeeDappa

GC: We’re not really sure what you’re after, you mean just more guest characters? Between them, Street Fighter 5 and 6 have featured fighters from games including Final Fight, Rival Schools, and SNK’s Fatal Fury. We’re sure there’ll be more over time.

Inbox also-rans
I’m still trying to get over the idea of paying £12.1 million for a Pokémon card. What would you even do with it? I’ve seen the card and more than half of it’s Japanese writing, which I’m will to bet Logan Paul can’t read.
Badgerman

Just beat Donkey Kong Bananza. That was an excellent final boss fight and last couple of levels! The game had some ups and downs but overall, really liked it.
Pinky

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The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.